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  • Video Game Play & Consciousness

Video Game Play & Consciousness

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The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the "consciousness and gaming" header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience, From Attention and Absorption to Flow, Unconscious Processing, Imaginal Considerations, and Applications. This book represents an international and interdisciplinary offering.
Folgt in ca. 10 Arbeitstagen

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445,00 CHF